Meschik:Game over (?)
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While digital games are no longer a new medium, the enjoyment of gaming among young people remains a challenge for many educators. Concerns about potential addictive effects or depictions of violence in digital games often hinder a compassionate approach to engaging with the medium. The book explores what exactly is experienced as challenging and what strategies families and educators find to cope with digital games in everyday life. It features the voices of young gamers, their parents, and professionals in social education institutions. The discrepancies in how the medium is evaluated by gamers and educators reveal a deep-seated misunderstanding of new media that goes beyond mere generational conflict. At the same time, it becomes clear that parental concerns are legitimate but not always helpful. Sometimes, a worry is so focused on a perceived problem that much larger potential risks, such as aggressive funding strategies for digital games or hate speech in virtual spaces, go unnoticed.
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