

Let's talk about 3D modelling

I’m a simple girl who enjoys the simple things in life. Drinking tea whilst reading a good book, long walks on the beach and 3D modelling under the moonlight are activities that keep my little heart beating. Of the latter, I’ve had more than I want to admit. When it comes to 3D modelling, there’s one thing you should know: It takes a lot of time.
Due to the increasing popularity of 3D printers and their decreasing prices, more and more people are getting into the wonderful world of 3D modelling. There are a bunch of objects ready to be downloaded and printed right away. But what if you found something that is almost what you need, but not quite? The need to know how to edit a 3D object will soon turn into the ability to create your own models from scratch.
I would like to ask about tips regarding software for modelling (on Mac). As far as I know, this requires a slicer. Any ideas? Thanks a lot! – Slimsheidy]]
In one of my previous articles, user Slimsheidy asked about 3D modelling software for Mac. As a fellow Mac user, I can share with you my experience with some popular programmes and mention other options I haven’t tried yet. Don’t worry, 3D modelling is time-consuming but not really that hard. So let’s start.
The programmes
During my bachelor studies, I was taught to use a wide range of software. It’s impressive how using certain programmes can change everything depending on your goal. When it comes to 3D modelling, I was formally trained to use McNeel Rhinoceros 3D, Autodesk AutoCAD and Autodesk Maya.
My second semester brought me my first love: Rhino 3D. The fascination of that first class still lingers. Seventeen year-old me at a University in Ecuador had the impression that 3D was supposed to be complicated; but with just one click, I had in front of me a cube, then a sphere. A few clicks, commands, and hours later, a radio prototype. Anything was possible! Based on that class, I noticed that there are two types of people:
- Those who have great spatial visualisation abilities
- Those who shouldn’t be allowed near a 3D programme
Apparently, I belong to the former. I was a natural talent right from the start. At least I like to think so.
A lazy ten-minute Rhino model I did for a classmate back in 2008. This is her Tim Burton-inspired chairDuring my exchange year in Chile, a teacher tried to get me interested in Autodesk Inventor. Hah! After a couple of hours staring at it, I closed it and deleted it from my computer and my memory. That’s when I knew I didn’t have a scrap of an engineer in me. If you're an engineer, you have my respect. Your nerves must be the stuff of legends and I'm sure nothing can shock you anymore.
Although I learned Rhino 3D on Windows, I had a Mac at home. Back then, there was only a very basic beta of Rhino for Mac (for free! Wohooo!) with a terrible render motor (D’oh!). That's why I limited my renders to Maya with Vray, a rendering plug-in that gave all my projects an instant 10 (the highest grade).
My second project for Maya class. “Bite my shiny 3D metal ass”A while ago, I applied for a graphic design position that required 3D modelling skills. I got the job after doing a 3D mock-up of a magazine rack for a marketing campaign in two hours.
There was a catch; their 3D programme of choice was Cinema 4D, which nobody there knew how to use. I had heard of it in college, when a couple of students who just changed universities to mine introduced their beautiful renders. Then I encountered the programme again during animation class for my master's studies. A classmate learned how to do an abstract animation that was astonishingly gorgeous and yet so simple. And now I had to learn it for my company.
Another marketing material mock-upI’ve been using Cinema 4D as my programme of choice since then. And I love it!
Splines, polygons and everything else
In 3D programmes you will face two options to make your model: Splines and polygons. As with everything in life, both have their advantages and disadvantages. I’ll try to explain what they are using Rhino and Maya as examples for each. I’m not pretending to be an expert. The following information comes from my own experience, so If I get something wrong, please let me know.
Although you can work and edit both types of objects in most programmes, Rhinoceros 3D emphasizes on NURBS (Non-uniform rational B-spline) mathematical model. Splines – that’s what curves are called in computer graphics – consist of highly precise vectors located in a three dimensional space. All your splines together will shape your object.
This is how a basic extrusion composed by splines looks like.This is what the same extrusion looks like when composed of polygons.Editing the general parameters of a NURBS object is very easy and precise compared to polygons. It also requires less computing power. You could convert a spline-based geometry to a polygon at any time, but not the other way around.
Another thing I adore about Cinema 4D is how you can apply any changes to your model like a photoshop mask. This is a wonderful feature that allows you to revise some changes without ctrl/cmd+Z to infinity.
Bringing it to the world
I was never properly trained to prepare a model for printing. During my Bachelor studies, that technology was still very limited and obscenely expensive. I was lucky enough that the school I went to on my exchange year had a 3D printer. When making a prototype for my very first print, the only thing I was told was to check if all surface normals were facing outward.
Now that I have my very own self-made 3D printer, I’ve been modelling and printing at least once a week since November. And I learned a thing or two since then. But I just noticed that this text is already too long. So stay tuned for the very detailed explanation on what the heck a surface normal is. And also how to model and prepare everything to create a custom-made iPhone car holder.


I might be a graphic designer, a Pokémon trainer and tech-savvy but I'm no creative writer. I'm on a non-stop quest against bad design. Since 2014, I call Switzerland my home.