Decision Making in a Life Simulation Game

Philipp Erler, 2014
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Product details

The book "Decision Making in a Life Simulation Game" by Philipp Erler offers a comprehensive analysis of decision-making in life simulation games, particularly in the context of the game 'Cosmonautica' by Chasing Carrots. It highlights the challenges and techniques necessary to create realistic and immersive artificial intelligence behavior in video games. The author examines various decision-making methods and concludes that the combination of behavior trees and utility functions represents the most effective solution. This methodology allows for the control of crew member behavior in the game, enabling them to respond to different situations and meet their needs. The book is aimed at professionals and enthusiasts in the field of game development and provides valuable insights into the implementation of AI behavior in interactive environments.

Key specifications

Author
Philipp Erler
Book cover
Paperback
Year
2014
Item number
55572135

General information

Publisher
AV
Category
Reference books
Release date
4.3.2025

Book properties

Author
Philipp Erler
Year
2014
Book cover
Paperback
Year
2014

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14-day cancellation right
30-day right of return if unopened
24 Months statutory warranty

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