Digital Game-Based Learning in der Bild

German, Allmendinger, Björn/FKöster, 2025
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The book "Digital Game-Based Learning in Educational Practice" offers a comprehensive analysis of the integration of game-based learning in educational contexts. It highlights the opportunities that digital games provide for the education sector, as well as the challenges that may arise during their implementation. The authors, Björn Köster and others, discuss various perspectives and approaches to maximize the potential of Game-Based Learning. This academic book is aimed at professionals and students in the social sciences and provides valuable insights into the theoretical and practical aspects of the topic. It is an essential work for anyone engaged with innovative teaching methods and the use of digital media in education.

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