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Lernstile und interaktive Lernprogramme

Price in EUR including VAT
Delivered between Wed, 10.6. and Fri, 12.6.
More than 10 pieces in stock at supplier
free shipping

Product details

The learning game "Learning Styles and Interactive Learning Programs" offers a thorough exploration of media didactics and cognitive psychology. The author, Daniel Staemmler, examines how different learning styles influence interaction with learning programs and can thus enhance learning success. By developing a learning style inventory based on established models, a nuanced analysis of the user perspective is made possible. An experimental study investigates the impact of various degrees of interactivity on learning success. The results show that learning success can be achieved regardless of individual learning styles. This learning game is therefore not only informative but also practically applicable for anyone looking to tackle the challenges of virtual teaching.

  • Connection of media didactics and cognitive psychology
  • Development of a learning style inventory for differentiated approaches
  • Experimental study on degrees of interactivity and learning success
  • Practical application for virtual teaching methods.

Key specifications

Educational game theme
Interactive

General information

Item number
7429490
Publisher
Gabler
Category
Learning games
Release date
21.1.2018

Parlour game properties

Educational game theme
Interactive

Voluntary climate contribution

CO₂ emissions
0,35 kg
Climate contribution
EUR 0,12

Legal Notice

Product Safety

14-day cancellation right
30-day right of return if unopened
24 Months statutory warranty
Legal concerns

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Reviews & Ratings

Statutory warranty score

How often does a product of this brand in the «Learning games» category have a defect within the first 24 months?

Source: Galaxus
  • Gabler
    Not enough data
  • 1.Arena
    0 %
  • 1.Brainbox
    0 %
  • 1.Brainstorm
    0 %
  • 1.Clown games
    0 %

Statutory warranty case duration

How many working days on average does it take to process a warranty claim from when it arrives at the service centre until it’s back with the customer?

Source: Galaxus
  • Gabler
    Not enough data
  • 1.Bandai
    0 days
  • 1.Lexibook
    0 days
  • 1.Ravensburger
    0 days
  • 1.Sombo
    0 days

Return rate

How often is a product of this brand in the «Learning games» category returned?

Source: Galaxus
  • Gabler
    Not enough data
  • 1.Arena
    0 %
  • 1.Eduplay
    0 %
  • 1.Johntoy
    0 %
  • 1.Maped
    0 %
Source: Galaxus