Best Büchner products in the Other games category

On this page you'll find a ranking of the best Büchner products in this category. To give you a quick overview, we've already ranked the most important information about the products for you.

1. Koberg:Free play

What needs are satisfied in digital gaming? And what does the shift of these needs into the digital space say about the social realities in which they are embedded? Harald Koberg lets gamers themselves have their say and follows their traces of the fascinations and passions described. The answers he finds are aimed at experiences of effectiveness: digital games and the communication spaces around them offer special opportunities to experience one's own decisions and actions as relevant and effective. It is not only about narrated stories and interactions with the game, but also about the rules and limits of communication, about spaces for development, self-staging and setting norms. Using the examples of young people's search for freedom, insecure masculinity and the excessive demands of a meritocratic society. 

2. Meschik:Game over (?)

While digital games are no longer a new medium, the enjoyment of gaming among young people remains a challenge for many educators. Concerns about potential addictive effects or depictions of violence in digital games often hinder a compassionate approach to engaging with the medium. The book explores what exactly is experienced as challenging and what strategies families and educators find to cope with digital games in everyday life. It features the voices of young gamers, their parents, and professionals in social education institutions. The discrepancies in how the medium is evaluated by gamers and educators reveal a deep-seated misunderstanding of new media that goes beyond mere generational conflict. At the same time, it becomes clear that parental concerns are legitimate but not always helpful. Sometimes, a worry is so focused on a perceived problem that much larger potential risks, such as aggressive funding strategies for digital games or hate speech in virtual spaces, go unnoticed.