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And cut! Andy Serkis scrabbled around in the dirt to play Gollum and deserved an Oscar

Luca Fontana
17.1.2019
Translation: Eva Francis

Why does Gollum look so realistic in «Lord of the Rings»? Because he's played by a real person and was only computer-animated afterwards. Actor Andy Serkis exposed himself to ridicule on set, and he should have been recognised with an Oscar.

The first part of Peter Jackson's «Lord of the Rings» trilogy was released in cinemas in 2001. Groundbreaking computer animation and epic battles transported the audience to an unprecedented, sensational fantasy world.

Serkis' story began in a onesie.

In the beginning, Gollum looked... different

The then-unknown Andy Serkis didn't actually want to play Gollum.
He felt uneasy about the concept of just providing the voice for a digital character. «Then I met Peter Jackson,» recalls Serkis in an interview with Movieweb. He said «We want an actor to play the role, be on set and make decisions for that character.»

Gollum can only be seen for a few seconds in the first film: he is quickly glimpsed in the shadows in the scene where Gandalf (Sir Ian McKellen) explains to Frodo (Elijah Wood) how Gollum has been warped by the ring's power. Gollum's skintone is dark grey and there’s a diabolical look in his eye.

«He hates and loves the Ring, as he hates and loves himself,» adds Gandalf.

Get a look at the original Gollum from 0:39

Gollum looks a little different to what you're used to at this point because Weta Workshop's art department had already determined his appearance during pre-production. In case you don't know, pre-production involves planning the visual effects that will be created in the post-production phase of making a film.

Gollum only fully came to life with the addition of Serkis in April 2000.

An Englishman in a white onesie enters the set

Andy Serkis took things seriously. In a onesie. This made it easier to retouch him later and replace him with a computer model. Serkis carried on regardless. Day after day, he acted his heart out, as if his performance depended on it. Crawling. Shuffling. Spitting. He exposed himself to ridicule. But he didn't care. He wanted to do his role justice and gave it his all.

He succeeded. Gollum is already a tragic figure in the books, but Serkis gave the character even more depth in the films. He portrayed him as a naive, likeable creature looking for his true self, which has been lost over the course of his corruption by the ring.

Director Peter Jackson realises: Serkis doesn't just play Gollum, he is Gollum. His expressive performance and Gollum's retching, croaky voice both form part of the same performance. This is exactly how it had to be for the film. In the middle of production, Jackson made a decision: Gollum had to be overhauled. The world of computer animation would never be the same again.

But no-one knew that at the time.

The foundation for motion and performance capture

The special effects artists at Weta Digitals came up with a new look for Gollum in record time. The creature was given much more similar features to the actor's own, especially around the corners of the mouth and nose. This made it easier for the computer model of Gollum to mimic Serkis.

That wasn't enough for Jackson. He wanted to take things even further. Two relatively new technologies were used: «motion capture» and «performance capture».

It's a risky plan. Researching then-fledgling technologies in the middle of production takes time. Time that Jackson didn't have. The shooting schedule stipulated that the entire trilogy should be filmed in just over a year – before the release of the first part. But the Kiwi director knew how important Gollum was to his story. Too important. «The Two Towers» only works if the audience accepts Gollum as a living, breathing character.

Then came the unrecognised success

The plan worked. The programmers succeeded in transferring Andy Serkis' movements and performance to Gollum. Overnight, Gollum became one of the best-known characters in the entire Lord of the Rings saga.

Sméagol vs. Gollum, a scene guaranteed to give you goosebumps

Above, in perhaps Gollum's most famous and important scene, Sméagol – the original name of the former hobbit – argues with his malicious alter ego Gollum, who has been corrupted by the ring. Gollum wants to kill the ring-bearer, Frodo, and take the ring. Sméagol, however, wants to break free of the power of the ring. Forever.

It's scenes like these that make Gollum come alive. Many of them cried out for a Best Performance Oscar. For a computer-animated character, that is. This had never happened before.

And maybe it's a bit crazy.

It's a joke. By that logic, only the character that’s played by the actor should be nominated for an Oscar. But the Academy has put forward a further argument, which isn't easy to counter: where does Serkis' portrayal of Gollum end and the work of the special effects artists begin? When did the programmers make the corner of the mouth a little wider here and lift an eyebrow a little higher there?

It's impossible to say. Gollum isn't a person; he's computer-animated. He is the result of cooperation between actor, director and programmers. Nevertheless, it's unfair that the actor – the most important component of the three – will never win an award, because the Academy won't consider mocap performances or at least introduce a separate category for them.

What is Serkis up to now?

For Serkis, the Planet of the Apes trilogy made one change: the audience finally started to see past the technological components of motion capture and focus on the humanity of the performance behind it.

Now Serkis is more in demand than ever. And it all started with a man in a white jumpsuit chasing a ring and scrabbling around in the dirt.

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I'm an outdoorsy guy and enjoy sports that push me to the limit – now that’s what I call comfort zone! But I'm also about curling up in an armchair with books about ugly intrigue and sinister kingkillers. Being an avid cinema-goer, I’ve been known to rave about film scores for hours on end. I’ve always wanted to say: «I am Groot.» 


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