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David Lee
Product test

Apple Vision Pro review: magical, but leaves you lonely

Samuel Buchmann
7.2.2024
Translation: Patrik Stainbrook

Are Apple’s new glasses a revolution in computing or just an expensive toy? I spent a few hours searching for the future in the Vision Pro. In doing so, I encountered genius, potential and dead ends.

Following the announcement, I was sceptical as to whether the Vision Pro offers any added value. After being able to try it out for a few hours, I’m faced with a paradox. Many of my fears have come true. Starting at 3,500 US dollars, the Vision Pro is an irrational product. But I still want the thing.

An enchanting first impression

I’m standing in the winter garden of Digitec Galaxus customer René Vogel. The Apple fan picked up a Vision Pro in New York and let me try it out for a few hours. He himself is very enthusiastic, as he explains in an interview coming soon.

I’m also amazed as I put on the Vision Pro for the first time. In standard mode, I’m led to believe these are transparent glasses. Cameras film my surroundings and feed them live into the displays. This is called pass-through mode. Digital menus, windows and three-dimensional objects float in physical space. They stay in place as if they were real. There’s no latency between reality and what I see.

Operation seems magical – I don’t need a controller. My eyes are the cursor, my hands the mouse button. To select something, I look at it and bring my thumb and index finger together. It doesn’t matter where I do this as long as it’s within the headset’s field of vision. I can hold things and move them around the room, or zoom in and out with two hands. The concept is as intuitive as multitouch on a smartphone.

After the first five minutes, I have to pick my jaw up off the floor. Am I experiencing a product as revolutionary as the first iPhone?

A Herculean achievement in technical terms

Certain parallels can’t be denied. As with the iPhone, Apple hasn’t invented a new product category with the Vision Pro. At its core, it’s a VR headset with AR simulation – no matter how often Tim Cook calls it a «spatial computer». The basic idea is the same as that of the Meta Quest Pro, which I tested over a year ago.

As with most Apple products, the revolution lies in the implementation. The Vision Pro is the first VR headset I don’t want to take off after half an hour, just like the iPhone was the first smartphone I actually wanted to use.

Five things make the Vision Pro better than anything before it:

A Vision Pro with 512 GB of memory and some accessories is likely to cost over 4,500 francs in Switzerland. Private imports from the USA are currently changing hands for at least 5,500 francs.

Fragile magic with dead ends

For this price, you get the best VR glasses around. But that doesn’t make it a perfect product by any means. The magic of Vision Pro is fragile, and there are things that temporarily disenchant it. Apple could improve some of these in future generations. Others are dead ends from the off.

Areas with potential for improvement:

  • Personas: as the Vision Pro only sees your face close up, it has to rely on face scans for video calls. Apple has received a lot of malice online for these Personas. A storm in a teacup. The feature definitely has potential for improvement, but I don’t find it annoying; I can clearly recognise the person and their facial expressions.

Concepts that fail from the get-go:

What’s the Vision Pro good for?

Entertainment

The gaming sector is still underdeveloped. The best way to use the glasses is as a face TV with an external gamepad. Either for games on a Mac or perhaps soon with native apps for cloud gaming services such as GeForce NOW. VR games could also be possible, but here headsets with controllers such as the PSVR2 or the Meta Quest 3 have a clear advantage.

Productivity

Would I do this voluntarily at home or in the office? Probably not; a real monitor is still better. And I don’t have to strap on a face computer. The glasses becoming lighter and even better wouldn’t change this. The situation is different on the road. On an aeroplane or in a hotel room, the huge work surface would be worth the ruined hairstyle.

Augmented and mixed reality

There are many paths for further innovation. René works in the museum sector, for example, and could imagine virtual tours for people who are unable to make a physical visit. Or historical hiking trails, some of them enriched with digital content. For example, a ruin could be turned into the original building.

Verdict: a fascinating vision of the future

The Apple Vision Pro is exciting, a demonstration of Apple’s engineering prowess. It’s the first pair of VR glasses that I actually want. It’s more beautiful, sharper, more precise, more comfortable and more sophisticated than anything that has come before. Thanks to Apple’s appeal, seamless integration into the ecosystem and clever marketing, it’s generating hype that other manufacturers such as Meta can only dream of.

It’s a compromise that Apple CEO Tim Cook has deliberately made. The Vision Pro is a simulation of the physically transparent AR glasses that he actually wants to build. Whether he’ll ever be able to craft this is written in the stars. And whenever the technology is ready, this future concept will also involve compromises.

At present, I see two main areas of application for the Vision Pro – as a mobile movie theatre and as an external display for a Mac. The first experience especially is so good that I’d even use it at home. The latter may be inferior to a stationary workstation, but it offers real added value when on the move. Games, AR and MR content could also offer this in the future. But I don’t rate a product according to what might be.

All things considered, is the Vision Pro worth its astronomical price? Only for a tiny target group of enthusiasts. You’re paying the development costs for a futuristic first-generation pioneer product that doesn’t replace anything, but at best complements it. If you’re aware of this and don’t care, Apple’s glasses won’t disappoint. As a nerd, I find it hard to resist.

Header image: David Lee
Header image: David Lee

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My fingerprint often changes so drastically that my MacBook doesn't recognise it anymore. The reason? If I'm not clinging to a monitor or camera, I'm probably clinging to a rockface by the tips of my fingers.


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