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Product test

Arctis Pro: the new benchmark in gaming headsets?

Philipp Rüegg
31.5.2018
Translation: machine translated

The three new gaming headsets from Steelseries want to play in the big league. One version is equipped with an analogue-to-digital converter certified for Hi-Res sound. Gamers won't really benefit from this, but the Arctis Pro are convincing all the same.

What's the point of having state-of-the-art graphics, if the sound sucks? Every gamer worth their salt should have a good headset for playing online games, especially if they want to hear their mum complaining in the background. I picked up the Arctis Pro series wireless and GameDAC models and opened my ears wide.

A festival of features

The microphone can't be removed, but you can simply stow it inside the headset and mute it using a button on the earcups. An annoying red light then tells you that it has been deactivated. Fortunately, you can turn it off if it bothers you.

The wheel on the left earpiece is used to adjust the volume. On the wireless model, you can also click it to scroll through the various features on the screen. This solution isn't very practical for me: since I'm a few metres away from the receiver, I can't read the screen. And I don't know the menu by heart. But you'll usually only have to change the chatmix (the mix of game sounds and chat sounds) with one click.

The wireless version is also equipped with a Power button as well as a Bluetooth button. In fact, as well as operating the headphones using WiFi, you can connect them to a smartphone via Bluetooth. I also like the automatic switch-off function. You can set the switch-off time in the Steelseries software.

The wireless headset comes with two batteries. You place one under the removable cover of the right earpiece while you recharge the other by plugging it into the base station. The batteries in all models are interchangeable. The 10-hour battery life quoted by Steelseries is fair enough.

Wearing comfort and sound loss

Thanks to their good fit and padding, sound loss remains minimal. That's handy when you're on the move. Personally, I prefer more permeable headphones at home or during LAN parties.

Both cable-connected models have RGB lighting that you can adjust with the Steelseries Engine software or sync with other Steelseries products.

Sound quality

The GameDAC is also capable of playing high-resolution audio files. While all three headphones support Hi-Res audio, only the GameDAC is certified. This means it can play files at up to 96kHz and 24-bit, while the Arctis wireless can play "only" 16-bit at 44.1kHz. While Hi-Res is not detrimental to GameDAC, it does not represent a real standard. Rather, it's a marketing concept that Sony likes to push.

A cool thing happens when you try to perceive the slightest differences in quality: you listen to the music much more carefully. I think that's a pleasure that's far too rare and far too underrated these days.

DTS:X, Dolby Atmos or just 5.1?

Eight games (in English) already support Dolby Atmos technology. I wasn't able to activate it in "Battlefield 1", and I didn't really notice any difference in "Overwatch".

I opted for the Steelseries presets and gave up on DTS:X.

Call quality

Summary: these headset microphones are worth the splurge, even without Hi-Res

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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