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Product test

Testing «God of War Ragnarök»: the story gets under your skin, but the gameplay gets on your nerves

Philipp Rüegg
3.11.2022
Translation: Megan Cornish

«God of War Ragnarök» tells an emotional father-and-son story in a mythical world with brutal battles. Too bad, then, that unnecessary complexity and outdated game mechanics are flies in the ointment.

The storytelling is still the highlight

The relationship between Kratos and Atreus isn’t the only emotional one. They’re accompanied by different people on their journey through the nine realms. This creates interesting pairings and dynamics. I felt a real connection with the humans, dwarves, and gods I met along the way. The only exception is an unnecessary story arc in the middle of the game. It feels like a side quest.

There’s no lack of variety in «God of War Ragnarök». At first, some levels seem a bit too constructed and not like real worlds. However, as the game progresses, almost every new region raises the bar. The nine worlds of Norse mythology lead me through snowy, icy landscapes in Midgard, over steep cliffs in Asgard to lush jungle areas on Freya’s home world, Vanaheim. This is exactly what an epic adventure in a Nordic fantasy world should feel like.

A brutal but overcomplicated combat system

Does every game have to be an RPG?

I used to be happy when more and more games took up role-playing elements. Now I wish studios would take the adage «less is more» to heart. This applies even more to another area of the game.

Too much hard work

I know puzzles have always been a part of the «God of War» series. Unfortunately, they’re the only part that hasn’t kept up with the rest of the development. Why does Kratos have to set up a crane on every corner, tear down gates or burn bushes? That’s a job for the city gardener, not the god of war. Compared to its predecessor, a few interaction elements have been added, such as freezing water with an axe. But I’d only use the term puzzle in quotation marks.

The game is crammed with similar unnecessary mini quests. Few of them are fun. I only tended to take my time on the short box puzzles, where I have to find three switches and activate them. At first, they’re barely hidden and an axe throw is enough to advance. Later on, I have to search the environment carefully to find it and use my skills properly. These puzzles are fun and reward me with loot like life bar upgrades.

Verdict: gripping to the end, despite the baggage

The only thing that really bothered me about the game was the amount of dead weight. I’d radically cut the incomprehensible menus, the overloaded combat system and the monotonous puzzles. But even that can’t really spoil my gaming experience. «God of War Ragnarök» is an unforgettable adventure that I wouldn’t just recommend to action fans.

«God of War Ragnarök» was released on 9 November for PS5 and PS4. Sony provided me with a test copy.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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