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Product test

Testing «Horizon Forbidden West»: spectacular highs, not-so-spectacular lows

Philipp Rüegg
14.2.2022
Translation: Katherine Martin

The sequel to «Horizon Zero Dawn» enthrals players with impressive technology and a vivid world. But the story – and certain open-world banalities – have me less convinced.

Story gets going too late

The game also resorts to numerous clichés:

  • Instead of killing me as soon as he gets his hands on me, a boss enemy tosses me away. It happens twice.
  • The opponent is always one step ahead of me.
  • The plan to save the world is simple, but it’s explained in an insanely complicated way, with a plethora of fantasy terminology.

Unlike the first instalment, which enjoys the advantage of an origin story, «Forbidden West» lacks an incentive. The inhabitants lead untroubled lives and the world is colourful and bursting with vitality. I guess I’ll go and save the world for a bit then. It feels a little bit like checking your Instagram feed in 2022 – just something you do.

Aloy is still drab, too. After more than 30 hours, I can hardly tell you a thing about her. Except, perhaps, that she feels she’s the only one who can save the world. And that she likes whispering and has the posture of a banana. The red-haired warrior always seems slightly resigned and disinterested – a feeling which bleeds into my gameplay.

Things fare better with the friendships you make on the road. They’re entertaining, and surprisingly multifaceted. I have fond memories of many of them; for instance, the chef who was only able to prepare his legendary stew thanks to me. The thought of him preparing it makes me instantly hungry. What was in it again? Wild boar, frozen berries and fresh onions?

Impressive world, but a bit static

The real star of the game, besides the robotic dinosaurs, is the world. In typical game fashion, the sweeping landscapes cover all the common biomes: from sand dunes, to snowy mountains, to dense jungles, to picturesque beaches in the ruins of San Francisco. The machine-producing bunkers too look delightfully alien, as if I’ve been shrunk and beamed into a supercomputer.

Although the world is visually very stimulating, I felt it was missing a bit of life. Outside the settlements and camps, I don’t meet a soul. There are just machines, machines and more machines. I can’t take a step without stumbling into a robotic dinosaur gathering. Rather than feeling like a vibrant world, it feels like...well, a game.

Here’s the picture in original size

Here’s the picture in original size

I’ve got one more presentation quibble: the sound. Or more accurately, the background music. The repetitive, slightly keyed up track got on my nerves so much over time that I had to turn down the music in the menu. It didn’t matter if I was visiting a settlement or fishing, I was always accompanied by this obtrusive sound. The soundtrack is otherwise unremarkable, which is usually a good sign. It was just the background sound that haunted me right into my sleep.

But all of that is next-level moaning. The world is what lured me to the TV every day. There’s constantly something new to marvel at. Right until the end, I couldn’t get enough of the details, the smooth animations and the beautiful views.

Lots of options, but lots of repetition

You can get around by riding on the back of a reprogrammed machine – and when that doesn’t work out, you climb. In this game, you’ll climb everywhere, all the time. Aloy moves like a mountain goat. Briskly, and over breathtaking views. But the climbing system isn’t perfect. Aloy often grabs at empty space, which is particularly frustrating when you’ve forgotten to drop a ladder to shorten the path. Then, you’ve got to start over, right at the bottom.

Can we please throw these mechanics on the scrap heap? Practically every open-world game nowadays has climbing mechanics. I’m really sick of having to clamber around everywhere – regardless of how quickly it can be done. Let’s either have it as a central aspect of the game like in «Dying Light» or leave it out. Or at least use it selectively.

Another open-world cliché is the grappling hook, which Aloy can use in certain places to pull herself up. Not to mention your standard glider: instead of letting you throw yourself dramatically off the cliff, you glide elegantly onto the next task.

The new diving feature is, quite literally, refreshing. Not exactly an innovation, but I’m always keen on pretty underwater worlds. Relaxing dives aren’t always on the cards, though – there are swimming machines too, after all. It’s just a shame that you can’t fight underwater.

Oh, and we mustn’t forget the mini-game. It’s called «Strike» and it’s kind of like chess with machines. It’s astoundingly tactical without getting complicated. I rarely set aside the time for it, though.

Bugs

Fortunately, because the game creates autosaves, this isn’t a big deal and most of it should be fixed by launch.

My verdict: good game, but I expect more

If I’m moaning a lot, it’s because «Horizon Zero Dawn» was so outstanding that I had high expectations for the sequel. These expectations were only partially met. Visually, «Horizon Forbidden West» is an absolute knockout – and for me, one of the strongest incentives to get out and explore the game world. I’ll never get tired of the lush landscapes and the impressive lighting effects at different times of the day.

The tribal settlements are also extremely creative, with vivid designs. Each tribe has its own unique identity. It’s just too bad that they don’t bring this vitality out into the world beyond their fences.

The battles against the machines are still impressive, although not quite up to the standard of the first instalment. There’s nothing like a 30-metre-long crocodile swimming past you or getting charged by a mammoth as big as a house to fire up your enthusiasm. The fights are frenetic, full of explosions, and are a lot of fun. They’re just a little too frequent and could involve some more tactical thinking.

The biggest weakness is the story and the motivation that comes with it. Aloy remains a one-dimensional, lonely world saviour. The threat is more or less the same as in part one and the game runs for long stretches without suspense. It wasn’t until the end that I felt compelled to find out where the story was going. Before that, it lacked any kind of drama. The level and upgrade systems didn’t motivate me much either, so for long periods I wasn’t really gripped.

The bottom line is that «Horizon Forbidden West» looks stunning, but the gameplay and story don’t quite measure up. Although I enjoyed this leisurely monster safari, the memory of it might fade away more quickly than that of Aloy’s first adventure.

What were the new story’s sidekicks’ names again?

«Horizon Forbidden West» is available on PS4 and PS5. I tested a PS5 pre-release version provided to me by Sony.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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