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How far away are we from the Oasis from "Ready Player One"?

Philipp Rüegg
11.4.2018
Translation: machine translated

Are we facing a VR-dominated future like in "Ready Player One" and the Oasis? If so, when? In 10, 20 or 50 years? The dystopian future may be closer than we think.

In the current cinema film "Ready Player One", the world's population spends most of its time in a virtual universe called Oasis. Equipped with headsets, gloves and treadmills, people can move around freely and do practically anything they want. Game, go to school, work, use love services, visit faraway countries, the list is endless. How far away are we from this fantasy?

Despite the sales success of PS VR, HTC Vive and the like, the majority of people have not yet fallen for the VR hype. Nevertheless, most of the prerequisites for the Oasis are already in place. I'll tell you what you need to create the next best Oasis experience and ask an expert how much longer we have to wait for the full version.

VR glasses

Suit

Those who can afford it in the world of "Ready Player One" own the Shaptic Bootsuit. Described in the book as an exoskeleton that recognises the wearer's movements and transmits them into the game. Conversely, the wearer senses every touch that happens to them in the game. So if you are hit by a projectile, fire a weapon or receive a shock, you will also feel it in real life.

The Synesthesia Suit, which was developed for "Rez Infinity", covers at least the second part. Using 26 integrated vibrators, you can feel the sound of the game's various instruments.

The Teslasuit, which features haptic feedback, movement tracking and even biometric feedback, is set to be more complete. The suit is set to go on sale next year.

Walking belt/seat

Also interesting is the Infinadeck, which looks almost identical to the treadmill used by the main character Wade in the film. However, it's not quite as hectic yet.

The book describes a seat (Shaptic Technologies HC5000) that is attached to two robotic arms and can therefore even enable head movements or simulate falling. This fictitious armchair is also capable of haptic feedback.

Gloves

Let's take a step back. After all, not everyone in "Ready Player One" has expensive high-end equipment lying around. In addition to the goggles, the standard equipment includes data gloves. Today's VR solutions still rely on traditional controllers. However, there are already some promising alternatives in development with varying degrees of market maturity.

The HaptX Gloves, which can simulate the feeling of gripping, pressing and touching, are somewhat reminiscent of a Terminator killer hand. This is made possible by over 100 pressure points and up to 2.5 kg of resistance per finger. Of course, individual finger movements are also recognised and transferred to the game.

Software

"VRChat" and "Altspace" should not go unmentioned. Both have created their own small VR worlds in which people can interact with each other. "Altspace" even offered real jobs.

And how much longer do we have to wait for the fun?

The sticking point will be the actual Oasis

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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