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Product test

The SmartBall from Playfinity tested

Michael Restin
8.5.2020
Translation: machine translated

This ball is set to be a big hit. Playfinity wants to use a sensor and apps to make the toy smarter, more versatile and even more interesting. Sounds presumptuous - but motivates children immensely.

So it's about throwing and catching. It's about motivating and challenging children and young people, making sure that the handball players of tomorrow stay on the ball. And that all those who don't like to put their mobile phones down move more than just their thumbs from time to time.

In with the chip: Smart + Ball = Smartball

Significantly smaller than a children's handball

Which app should it be?

Football first: Playfinity Trix

Depending on the variant, time and errors are weighted differently. How many attempts can you make before the ball hits the floor? How quickly can you make fifty contacts? Or only attempts in which the ball reaches at least a certain height count. It's fun, but it can't be everything.

High 5: A colourful smorgasbord

Handball & Team Play: playful training

I have to skip the trampoline apps

Conclusion: The SmartBall is not a stupid idea

A ball can't be bad. I'm biased on that. This little specimen throws, catches and juggles well, which already makes me happy. In combination with the app, the games, sound effects and high scores, it's especially fun for children. I could do without the accompanying noise, but I find the data interesting. As an iPhone user, you're on the safe side; I had minor problems with various Android devices from time to time.

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Simple writer and dad of two who likes to be on the move, wading through everyday family life. Juggling several balls, I'll occasionally drop one. It could be a ball, or a remark. Or both.


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