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Virtual, Augmented Reality and Serious Games for Healthcare 1

Price in EUR including VAT
Delivered between Fri, 10.4. and Wed, 15.4.
More than 10 pieces in stock at supplier
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Product details

The textbook "Virtual, Augmented Reality and Serious Games for Healthcare 1" provides a comprehensive introduction to the application of virtual and augmented reality as well as serious games in healthcare. It highlights the theoretical foundations, development, and practical applications of these technologies in medical and clinical settings. The content is divided into six sections that cover various aspects of medical education, nursing training, neuropsychological applications, motor rehabilitation, and therapeutic games. The book is aimed at healthcare professionals, scientists, researchers, and educators who wish to explore the innovative possibilities of digital technologies in the health sector. It offers valuable insights into the benefits and challenges of implementing these technologies in practice.

14-day cancellation right
30-day right of return
24 Months statutory warranty
Legal concerns

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Reviews & Ratings

Statutory warranty score

How often does a product of this brand in the «VR headsets» category have a defect within the first 24 months?

Source: Galaxus
  • Springer
    Not enough data
  • 1.Pico
    1,1 %
  • 2.Meta
    1,3 %
  • 3.Sony
    1,8 %
  • 4.HTC
    2,1 %

Statutory warranty case duration

How many working days on average does it take to process a warranty claim from when it arrives at the service centre until it’s back with the customer?

Source: Galaxus
  • Springer
    Not enough data
  • 1.Pimax
    2 days
  • 2.Sony
    3 days
  • 3.Meta
    10 days
  • HTC
    Not enough data

Return rate

How often is a product of this brand in the «VR headsets» category returned?

Source: Galaxus
  • Springer
    Not enough data
  • 1.Meta
    5,2 %
  • 2.Pico
    6,3 %
  • 3.Sony
    7,9 %
  • 4.HTC
    12,4 %
Source: Galaxus