Virtual, Augmented Reality and Serious Games for Healthcare 1
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The textbook "Virtual, Augmented Reality and Serious Games for Healthcare 1" provides a comprehensive introduction to the application of virtual and augmented reality as well as serious games in healthcare. It highlights the theoretical foundations, development, and practical applications of these technologies in medical and clinical settings. The content is divided into six sections that cover various aspects of medical education, nursing training, neuropsychological applications, motor rehabilitation, and therapeutic games. The book is aimed at healthcare professionals, scientists, researchers, and educators who wish to explore the innovative possibilities of digital technologies in the health sector. It offers valuable insights into the benefits and challenges of implementing these technologies in practice.
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Statutory warranty score
How often does a product of this brand in the «VR headsets» category have a defect within the first 24 months?
Source: Galaxus- SpringerNot enough data
- 1.Pico1,1 %
- 2.Meta1,3 %
- 3.Sony1,8 %
- 4.HTC2,1 %
Statutory warranty case duration
How many working days on average does it take to process a warranty claim from when it arrives at the service centre until it’s back with the customer?
Source: Galaxus- SpringerNot enough data
- 1.Pimax2 days
- 2.Sony3 days
- 3.Meta10 days
- HTCNot enough data
Return rate
How often is a product of this brand in the «VR headsets» category returned?
Source: Galaxus- SpringerNot enough data
- 1.Meta5,2 %
- 2.Pico6,3 %
- 3.Sony7,9 %
- 4.HTC12,4 %