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Serious Games for Healthcare in Ambient Assisted Living Environments

English, Philipp Michael Brauner, 2016
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Product details

This work addresses whether and under which conditions the combination of serious games and ambient assisted living can be a solution to meet demographic changes. For this purpose, multiple serious games for cognitive and physical training are developed using an agile and user-centered design methodology and evaluated with a unified research framework. The empirical studies focus on user and system factors and their relationship to attained performance and projected acceptance of these games. This work provides detailed modeling of younger and elderly users and shows that serious games are a valuable contribution, but only if certain conditions are considered. The book concludes with guidelines that leverage the use of serious games in technology-augmented homes.

Key specifications

topic
Technology & IT
Subtopic
BiopsychologyVeterinary medicine
Language
English
Author
Philipp Michael Brauner
Year
2016
Number of pages
248
Book cover
Paperback

General information

Item number
9370548
Publisher
Apprimus
Category
Non-fiction
Release date
8.8.2018

Book properties

topic
Technology & IT
Subtopic
BiopsychologyVeterinary medicine
Language
English
Author
Philipp Michael Brauner
Year
2016
Number of pages
248
Book cover
Paperback

Voluntary climate contribution

CO₂ emissions
0,94 kg
Climate contribution
EUR 0,12

14-day cancellation right
30-day right of return if unopened
24 Months statutory warranty
Legal concerns

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