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Beginning 2D Games with Unity

English, Jared Halpern, 2019
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Product details

Follow a walkthrough of C# syntax, the de-facto language of the Unity Engine, as well as important Unity-centric lessons in scripting, handling player input, working with assets, animations, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. If you live and breathe games and want to create them, then get inspired by the real-world examples of independent games in this book. Examples are used to teach fundamental concepts of developing 2D games in Unity using the very latest tools in Unity's updated 2D workflow. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow.

Key specifications

topic
Mathematics & Natural Sciences
Language
English
Author
Jared Halpern
Year
2019
Number of pages
430
Book cover
Paperback

General information

Item number
9053906
Publisher
Springer
Category
Reference books
Release date
17.12.2018

Book properties

topic
Mathematics & Natural Sciences
Language
English
Author
Jared Halpern
Year
2019
Number of pages
430
Edition
1
Book cover
Paperback

Voluntary climate contribution

CO₂ emissions
0,5 kg
Climate contribution
EUR 0,12

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Product Safety

14-day cancellation right
30-day right of return if unopened
24 Months statutory warranty
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