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Computer game worlds

German, Claus Pias, 2017
Price in EUR including VAT
Delivered between Thu, 11.6. and Tue, 16.6.
More than 10 pieces in stock at third-party supplier
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Product details

Video games dominate the landscape on millions of private screens. For a quarter of a century, they have ceased to be the concern of laboratories, military advisors, or subcultures, instead generating and sustaining popular media networks whose revenues overshadow those of Hollywood. Educators are increasingly worried, cultural studies are gradually showing interest, and the first video game museums are emerging. Yet, no one has asked the simplest of questions: Why do video games exist? For video games, as we know them, arrived uninvited and are therefore anything but a given. But what is this strange date, and where is the place where completely heterogeneous devices, bodies, and symbols, long prepared yet suddenly, come together to form a game of an entirely new kind? What kind of knowledge is it that...

Key specifications

topic
Social sciences
Language
German
Author
Claus Pias
Year
2017
Number of pages
300
Book cover
Paperback

General information

Item number
7564382
Publisher
Diaphanes
Category
Reference books
Release date
1.2.2018

Book properties

topic
Social sciences
Language
German
Author
Claus Pias
Year
2017
Number of pages
300
Book cover
Paperback

Voluntary climate contribution

CO₂ emissions
0,35 kg
Climate contribution
EUR 0,12

Product dimensions

Width
154 mm

14-day cancellation right
30-day right of return if unopened
24 Months statutory warranty
Legal concerns

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  • 1.Ariston
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  • 1.Avery Publishing Group
    0 %
  • 1.Beltz
    0 %

Statutory warranty case duration

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Return rate

How often is a product of this brand in the «Reference books» category returned?

Source: Galaxus
  • Diaphanes
    Not enough data
  • 1.Avery Publishing Group
    0 %
  • 1.Beltz
    0 %
  • 1.Hachette
    0 %
  • 1.Hanser
    0 %
Source: Galaxus