Game Engine Architecture, Third Edition
English, Jason Gregory, 2018Product details
In this new and improved third edition of the highly popular book "Game Engine Architecture," Jason Gregory draws on nearly two decades of experience at Midway, Electronic Arts, and Naughty Dog to present both the theory and practice of game engine software development. This book details the wide range of technologies and techniques used by AAA game studios and illustrates their roles within a real industrial game engine.
New to the third edition, it offers the same comprehensive coverage of game engine architecture that was included in previous editions, along with updated information on computer and CPU hardware, memory caches, compiler optimizations, the standardization of the C++ language, IEEE-754 floating-point representation, 2D user interfaces, and a completely new chapter on hardware parallelism and concurrent programming.
This book is intended as an introductory text but also provides experienced game programmers with a useful perspective on aspects of game development technology with which they may not be deeply familiar. As always, this edition includes numerous references and citations, making it an excellent starting point for those looking to dive deeper into a specific aspect of the game development process.
Language | English |
Author | Jason Gregory |
Year | 2018 |
Number of pages | 1240 |
Book cover | Hard cover |
Item number | 9316806 |
Publisher | Taylor & Francis |
Category | Guidebooks |
Release date | 17.8.2018 |
Language | English |
Author | Jason Gregory |
Year | 2018 |
Number of pages | 1240 |
Edition | 3 |
Book cover | Hard cover |
Height | 235 mm |
Width | 191 mm |
Weight | 2680 g |
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