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Invent Your Own Computer Games with Python

English, Al Sweigart, 2016
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Product details

Create Your Own Computer Games with Python will teach you how to create computer games using the popular programming language Python, even if you have never programmed before! Start by building classic games like Hangman, Number Guessing, and Tic-Tac-Toe, and then progress to more advanced games, such as a text-based treasure hunt and an animated game where you dodge collisions with sound effects. Along the way, you will learn important programming and math concepts that will help elevate your game programming to the next level. Learn how to combine loops, variables, and control structures into working programs; choose the right data structures for the task, such as lists, dictionaries, and tuples; add graphics and animations to your games using the pygame module; handle keyboard and mouse inputs; program simple artificial intelligence so you can play against the computer; and use cryptography.

Key specifications

Subtopic
Programming
Language
English
Author
Al Sweigart
Year
2016
Number of pages
344
Book cover
Paperback

General information

Item number
7716832
Publisher
Penguin Random House
Category
Reference books
Manufacturer No.
9781593277956
Release date
16.12.2016

Book properties

Subtopic
Programming
Language
English
Author
Al Sweigart
Year
2016
Number of pages
344
Book cover
Paperback

Voluntary climate contribution

CO₂ emissions
0,8 kg
Climate contribution
EUR 0,12

Product dimensions

Height
235 mm
Width
180 mm
Weight
725 g

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Product Safety

14-day cancellation right
30-day right of return if unopened
24 Months statutory warranty
1 additional offer
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  • 56.HarperCollins
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