Spiele entwickeln mit Unreal Engine 4
German, Jonas Richartz, 2017Only 3 pieces in stock at third-party supplier
Product details
Your entry into the world of game development with Unreal Engine 4. You will comprehensively learn how to work with the engine, visual programming with Blueprints, and many other aspects of game development. You will see that you can implement everything you imagine. This second edition has been expanded with new features and examples on topics such as Landscape, Multiplayer, Static Mesh, and Widget. Additionally, it includes an extensive chapter on developing Virtual Reality apps by Benedikt Engelhard. Step by step, you will be introduced to the world of game development. The following topics await you: Part I: Introduction to the Unreal interface and Blueprint programming, including programming basics (bool, Integer, float, if, array, Actors ...). Part II: All important Unreal and Blueprint techniques such as objects in 3D space, control.
Subtopic | Programming |
Language | German |
Author | Jonas Richartz |
Year | 2017 |
Number of pages | 512 |
Book cover | Paperback |
Item number | 7562493 |
Publisher | Hanser |
Category | Reference books |
Release date | 6.11.2017 |
Subtopic | Programming |
Language | German |
Author | Jonas Richartz |
Year | 2017 |
Number of pages | 512 |
Edition | 2 |
Book cover | Paperback |
CO₂ emissions | 0,82 kg |
Climate contribution | EUR 0,12 |
Height | 240 mm |
Width | 180 mm |
Weight | 1076 g |
Product Safety |
Length | 25.10 cm |
Width | 18.10 cm |
Height | 3.70 cm |
Weight | 1.03 kg |
30-day right of return if unopened
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