Your data. Your choice.

If you select «Essential cookies only», we’ll use cookies and similar technologies to collect information about your device and how you use our website. We need this information to allow you to log in securely and use basic functions such as the shopping cart.

By accepting all cookies, you’re allowing us to use this data to show you personalised offers, improve our website, and display targeted adverts on our website and on other websites or apps. Some data may also be shared with third parties and advertising partners as part of this process.

Interactive Stories and Video Game Art

English, Chris Solarski, 2017
Currently out of stock
Free shipping starting at 30,–

Product details

This book defines a common design language used to understand and orchestrate video game storytelling. Building from a foundation of art forms such as ancient Greek sculpture, classical painting, and film, it establishes a language that is mindful of gaming's principal relationship between player actions and video game art. Brief examples from film will set the stage for examining the do's and don'ts of storytelling techniques for various video games, including The Last of Us, Journey, Minecraft, and the Grand Theft Auto series. This book is for developers of video games and virtual reality, filmmakers, gamification, and transmedia experts.

Key specifications

topic
Technology & IT
Language
English
Author
Chris Solarski
Year
2017
Number of pages
220
Book cover
Paperback

General information

Item number
7385473
Publisher
Taylor & Francis
Category
Reference books
Release date
3.1.2017

Book properties

topic
Technology & IT
Language
English
Author
Chris Solarski
Year
2017
Number of pages
220
Book cover
Paperback

Product dimensions

Height
234 mm
Width
156 mm
Weight
414 g

Legal concerns

Compare products

Goes with

Reviews & Ratings

Statutory warranty score

How often does a product of this brand in the «Reference books» category have a defect within the first 24 months?

Source: Galaxus
  • Taylor & Francis
    Not enough data
  • 1.Anaconda
    0 %
  • 1.Ariston
    0 %
  • 1.Avery Publishing Group
    0 %
  • 1.Beltz
    0 %

Statutory warranty case duration

How many working days on average does it take to process a warranty claim from when it arrives at the service centre until it’s back with the customer?

Source: Galaxus
  • Taylor & Francis
    Not enough data
  • An der Ruhr
    Not enough data
  • Anaconda
    Not enough data
  • Ariston
    Not enough data
  • Avery Publishing Group
    Not enough data

Unfortunately, we don't have enough data for this category yet.

Return rate

How often is a product of this brand in the «Reference books» category returned?

Source: Galaxus
  • 28.S.Fischer
    0,6 %
  • 28.Suhrkamp
    0,6 %
  • 28.Taylor & Francis
    0,6 %
  • 40.SCM
    0,7 %
  • 40.Urban & Fischer
    0,7 %
Source: Galaxus