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Studying games - what, how, where?

German, 2018
Price in EUR including VAT
Delivered between Mon, 8.6. and Tue, 9.6.
Only 2 pieces in stock at third-party supplier
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preigu DE
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Product details

Games are the most influential audiovisual form of expression and storytelling in digital culture. The emerging state educational offerings are gaining significance artistically and culturally, as well as scientifically and economically, similar to the importance that film studies had in the 20th century. This volume provides a comparative overview for the first time and simultaneously introduces the various fields of higher education and research in the area of digital games: Game Design, Game Arts, Game Informatics and Technology, Game Economics and Producing, Game Studies.

Key specifications

topic
Social sciences
Subtopic
Media Studies
Language
German
Year
2018
Number of pages
700
Book cover
Paperback

General information

Item number
7352199
Publisher
Transcript
Category
Reference books
Release date
1.8.2018

Book properties

topic
Social sciences
Subtopic
Media Studies
Language
German
Year
2018
Number of pages
700
Book cover
Paperback

Voluntary climate contribution

CO₂ emissions
0,5 kg
Climate contribution
EUR 0,12

14-day cancellation right
30-day right of return if unopened
24 Months statutory warranty
Legal concerns

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