Studying games - what, how, where?
German, 2018Only 2 pieces in stock at third-party supplier
Product details
Games are the most influential audiovisual form of expression and storytelling in digital culture. The emerging state educational offerings are gaining significance artistically and culturally, as well as scientifically and economically, similar to the importance that film studies had in the 20th century. This volume provides a comparative overview for the first time and simultaneously introduces the various fields of higher education and research in the area of digital games: Game Design, Game Arts, Game Informatics and Technology, Game Economics and Producing, Game Studies.
topic | Social sciences |
Subtopic | Media Studies |
Language | German |
Year | 2018 |
Number of pages | 700 |
Book cover | Paperback |
Item number | 7352199 |
Publisher | Transcript |
Category | Reference books |
Release date | 1.8.2018 |
topic | Social sciences |
Subtopic | Media Studies |
Language | German |
Year | 2018 |
Number of pages | 700 |
Book cover | Paperback |
CO₂ emissions | 0,5 kg |
Climate contribution | EUR 0,12 |
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