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Product test

7 reasons why "Resident Evil 7" is a real Resi again

Philipp Rüegg
27.1.2017
Translation: machine translated

After the lukewarm last two instalments, "Resident Evil 7: Biohazard" attempts a new start: back to the roots. More horror, more puzzles and still plenty of new things. With success.

"Resident Evil 1" didn't do things by halves. From the short intro video, the message was clear: get ready for something. The supposedly abandoned Spencer mansion, where you narrowly escaped from bloodthirsty zombie dogs, was not to be the hoped-for refuge, but the beginning of a nightmare.

To this day, the first instalment with its perfect blend of horror, puzzles and action is regarded as a genre reference that has been imitated countless times. Unfortunately, the series' own successors have recently left something to be desired. "Resident Evil 7: Biohazard" therefore attempts a new start from a first-person perspective. Seven reasons why "Resident Evil" rocks even without zombies.

The estate

The level design

The sound

The sound design is first-class. You constantly hear eerie noises. There are creaks and rumbles everywhere and you are never sure if the game is playing a trick on you or if something is chasing you. Doors squeak when you push them open and with every footstep, you wonder whether it was you or the Bakers.

The atmosphere

The sound, the level design and the creepy, poorly lit locations create a wonderfully eerie atmosphere. Everything inside you urges you to turn back, just get away from this madhouse. Your nerves are often stretched to breaking point. There are enough horror games out there, but "Resident Evil 7" is not just shock and blood. The story and the characters will scare you even without jump scares.

The mix

The horror

"Resident Evil 7" doesn't start on a squeamish note and shows how things are going in the first few hours of the game. Sawed-off limbs, entrails and lots of blood. "Resident Evil 7" serves up rough fare, but never feels contrived. Especially if you play alone in the dark, the hairs on the back of your neck will soon stand on end. Really nice scares.

The VR

Works pretty well even without Move controller support, even though you can see your own hands, which is often confusing.

The VR compatibility in our environment was pretty good overall. Visually, it looks a little better on the PS4 Pro. The controls are designed so that you go where you look. You can also use the analogue stick to turn piece by piece.

Conclusion: Go for it

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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