Your data. Your choice.

If you select «Essential cookies only», we’ll use cookies and similar technologies to collect information about your device and how you use our website. We need this information to allow you to log in securely and use basic functions such as the shopping cart.

By accepting all cookies, you’re allowing us to use this data to show you personalised offers, improve our website, and display targeted adverts on our website and on other websites or apps. Some data may also be shared with third parties and advertising partners as part of this process.

Background information

A craftsman in a Soviet secret laboratory: preview of "The Lift"

Philipp Rüegg
18.9.2025
Translation: machine translated

Repair, renovate and solve logic puzzles: In "The Lift", you restore an underground research station after a mysterious incident. The demo will whet your appetite for more.

What do the sci-fi role-playing game «Prey», the renovation simulator «House Flipper» and the Netflix cult series «Stranger Things» have in common? They served as inspiration for «The Lift: Supernatural Handyman Simulator». I was able to play an excerpt from it and am very taken with the concept.

Soviet science fiction

I take on the role of a craftsman. In the mini-tutorial, which takes place in a lift to match the name, the first steps are explained to me and that I apparently work for a scientific institute. I am then sent into cryogenic sleep until I am needed again. Moments later I am, but I quickly realise that years must have passed. There seems to have been an accident. Sparks are flying everywhere, the power supply is gone and strange black goo covers most of the instruments.

Puzzle for electricians

I'll deal with this later. The first thing is to provide light. To do this, I unscrew the cover of a switch cabinet with a screwdriver. I then use the cables I collected earlier to restore the circuit. I can then flip the associated switch and the light is back on.

After I have restored the power, I get a call. An unknown person tells me that I have to repair the lift next. Not the one from the tutorial, but one that consists of several rooms. This serves as my base from now on. I can use it to reach the various levels of the research station and get them up to scratch. This is the core task of the game.

More than just pressing buttons

For the lift to work, I first have to clear up the mess and get a generator up and running again. This includes replacing light bulbs, screwing down seat benches or repairing the air conditioning systems. Often all it takes is a twist with my trusty screwdriver, sometimes I need an additional screw. If I don't have any, I can buy them from a vending machine. I get the coins for this by recycling broken items at another machine.

If I don't have enough money or the vending machines are empty, I can also make items myself. As soon as the corresponding room in my lift base is open, I interact with three machines there. The first converts scrap into resources. The second unlocks crafting items from resources and blueprints. The third machine produces the desired items.

For the generator, I first have to consult the instructions printed on a board nearby. Only after I have turned a turbine round, inserted a mechanical bee - yes, bee - and operated several levers in the right order does the generator work again. The lift then starts running again and the demo jumps to a later point in the game.

Globber suckers and glue guns

By the way, there are no combat or other threats in the game. The studio experimented with this, but it wouldn't have created the atmosphere they wanted. The game is supposed to be cosy and not scare you with monsters that could rip your head off at any time, they explained during the presentation.

In the meantime, I'm juggling a constantly growing inventory of different components, tools, scrap and documents. Complicated inventory management is still not necessary. The game usually selects the appropriate elements automatically depending on the context, so I only have to press one button.

After just under four hours, I've unfortunately already reached the end of the demo. There is still so much to do. I can hardly wait to continue playing next year. That's when «The Lift» is due to be released - as a 1.0 version without Early Access. The cosy mix of repair, renovation and puzzles is incredibly motivating. There's no time pressure or threats from nasty monsters - just me, my lift and my screwdriver. What more could I want?

«The Lift: Supernatural Handyman Simulator» will be released for PC in 2026.

15 people like this article


User Avatar
User Avatar

As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


Background information

Interesting facts about products, behind-the-scenes looks at manufacturers and deep-dives on interesting people.

Show all

These articles might also interest you

  • Background information

    Playing "The Outer Worlds 2": smaller than "Starfield", but with more humour

    by Philipp Rüegg

  • Background information

    Helldivers 2’s an apocalyptic action spectacle

    by Philipp Rüegg

  • Background information

    Henry Halfhead: Swiss game with a good head on its shoulders

    by Philipp Rüegg