

"Command & Conquer" lives on: EA releases the source code of 4 games

EA releases the source code for four classics in the series and also offers Steam Workshop support. But why are two of the most important games missing?
Source code on Github
The complete source code for these classic games has been published by Electronic Arts on GitHub under the terms of the GNU General Public Licence (GPL licence). This is a widely used free software licence that aims to grant users certain freedom rights. The most important conditions of the GPL include:
Steam workshop support
And that's not all. In addition to the source code release, EA has introduced Steam Workshop support for several Command & Conquer titles. This makes it easier for players to discover, share and install mods. The Steam Workshop provides a platform where players can easily add new maps, missions and other modifications. In detail it concerns the games:
- "C&C Renegade"
- "C&C Generals & Zero Hour"
- "C&C 3 Tiberium Wars and Kane's Wrath"
- "C&C Red Alert 3 & Uprising"
- "C&C 4 Tiberian Twilight"
EA has also updated the mission editors and world builder tools for the series. These tools offer enhanced functions and an improved user interface for creating your own maps and missions.
But wait, there's something missing
Attentive fans of the game series will have already noticed. I haven't mentioned two games in this article so far. I haven't forgotten them. EA has simply mentioned them.
These are "Command & Conquer: Tiberian Sun" from 1999 and "Command & Conquer: Red Alert 2" from 2000: two strong "C&C" games. We can only speculate as to whether EA still has separate plans here. Perhaps their source codes are simply too bulky or they can't be found.
"Tempest Rising" as a legitimate "C&C" successor?


My interests are varied, I just like to enjoy life. Always on the lookout for news about darts, gaming, films and series.
From the latest iPhone to the return of 80s fashion. The editorial team will help you make sense of it all.
Show all