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Do you remember? "Parasite Eve"

Kevin Hofer
4.12.2018
Translation: machine translated

A really strong, female protagonist who makes her first appearance in a skimpy black dress? Check. New York City as the setting? Check. Animals that mutate and people who spontaneously combust? Check. In 1998, "Parasite Eve" offered everything I had hoped for in a video game as a fifteen-year-old.

The Statue of Liberty is crying. That doesn't bode well, I thought to myself as I watched the first few seconds of the intro sequence of "Parasite Eve". The sequence continues with a tracking shot through the canyons of New York City.

The camera stops in front of Carnegie Hall and I see Aya Brea, NYPD rookie and main character of the game, for the first time. She's on a blind date. What follows is probably the most boring three minutes in video game history. I have to watch an opera from Aya's perspective in the most beautiful pixel splendour - and only with subtitles.

As it turns out later in the game, Eve's mitochondria - as the mutated Melissa is now called - are going crazy. And Aya also seems to be affected somehow, which is why she didn't burst into flames. But I don't want to tell you any more. The best way to find out is to play the game yourself or watch a Let's Play.

Not for optimists

Wilful mechanics

The trade press treated "Parasite Eve" as a mixture between "Resident Evil" and "Final Fantasy 7". While this may be true in terms of game design and atmosphere, it does not do justice to the game mechanics.

What sets the game apart from "Resident Evil" is that "Parasite Eve" contains a complex weapon and armour modding system for the time. In addition, as is typical of role-playing games, you level up with accumulated experience points and receive BP, which you can invest in your skills.

The battles in "Parasite Eve" are turn-based, as is typical for JRPGs. In contrast to "Final Fantasy 7", however, you do not switch to a special combat area. Enemies appear randomly in front of you and you can control Aya freely within a given framework.

The battle system is very unique. But as a fan of JRPGs, it was perfect for me at the time. I finally had something to do while my status bar was filling up and didn't have to watch my character being helplessly beaten up. In today's JRPGs, you are often allowed to move freely. "Parasite Eve" was a pioneer here.

Corners and edges

The game was a perfect fit for Squaresoft's love of experimentation at the end of the 90s - the golden years of the Playstation, so to speak. The company produced various extremely unconventional games at the time. "Parasite Eve" is a calm, reflective game without a hectic pace, which Squarsoft marketed as a "cinematic JRPG".

Speaking of hectic pace: I celebrated the dialogues and cutscenes at the time. I found the dialogue gripping and the cutscenes visually bombastic. However, as was usual for JRPGs back then, there was no voice acting at all. From today's perspective, the dialogues and cutscenes therefore lack a lot of emotionality.

Is there anything else coming?

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From big data to big brother, Cyborgs to Sci-Fi. All aspects of technology and society fascinate me.


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