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Do you remember? Unreal Tournament 99

Dominik Bärlocher
27.7.2018
Translation: machine translated

No other game defined my youth like "Unreal Tournament". That was almost 20 years ago now. The nostalgia shows what was good about the game and why the former gaming icon became a marginal phenomenon.

"M-M-M-M-Monsterkill!"

I remember my first time well. The first time the announcer with the strikingly deep voice confirmed that I had shot six enemies within about three or four seconds. My weapon: the Ripper, a kind of sawblade launcher. Not only does it have a short reload time, but if you hit the enemy well, you can cut his head off cleanly. Headshot! I only need six shots for six kills and six points.

While others spent hours playing the first "Counter-Strike" in 1999, I was hooked on "Unreal Tournament". I still don't understand why. Was it the announcer? The nuclear missile called Redeemer? Instagib, i.e. One Hit Kills? Almost twenty years later, I set off in search of clues: What makes "Unreal Tournament" special?

At the first LAN party

We play DM Morpheus. Deathmatch, instagib. So no frippery. It's all about shooting the opponents. One hit from the modified shock rifle kills you. Whoever shoots 30 people first wins. Hooray.

Morpheus and Instagib will keep me busy for the next three years. At every LAN party, we play the level until our eyes close despite the caffeine, swear at each other and laugh at the stupid bots. I still have Alexander Brandon's soundtrack in my head to this day.

The shock online

On my 18th birthday, I got myself an internet connection. It wasn't as ubiquitous back then as it is today. I look at online comments in forums and download my first maps. To my horror, I realise two things.

  1. The bot Loque is not perceived by the general public as the arsehole he actually is
  2. The level DM-Deck16 is apparently more popular with players than DM-Morpheus

For the first time, I decide: The Internet has them all after all.

I don't understand Deck 16 either. Sure, the level is quite charming and offers lots of hiding places and a large arena where you can throw yourself into battle. But that's just not wild enough for me. You can't hide on Morpheus. Or not really, unless you know who respawns where and how. You learn that over time.

I don't know. But now, twenty years later, I know about my fascination with the game. It's a mixture of a minimal story - tournament, evil company something, shoot yourselves for sport - and lots of action. After work or school, "UT" was a game I could sink into, brain off, but fingertips at maximum concentration. I was looking for the headshots, the best sniper angles and, of course, the monster kill.

"Yes, but what about UT2003 and UT3?"

Of course, I also played the successors to "my" Unreal. To this day, my alarm clock music is the track "Mercs Entrance" from the "Unreal Tournament 2003" soundtrack. When my smartphone rings, it plays the "UT2003 Menu Theme".

So, that's it. By the way, did you know that if you rename the map file CTF-Face to DM-Face in "UT99", you get a totally good sniper and instagib deathmatch map?

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Journalist. Author. Hacker. A storyteller searching for boundaries, secrets and taboos – putting the world to paper. Not because I can but because I can’t not.


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