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Interview: founder of Swiss game publisher Stray Fawn talks preconceptions and the indie likeability factor

Philipp Rüegg
17.5.2024
Translation: Katherine Martin
Pictures: Christian Walker

It’s been a year since Zurich-based game studio Stray Fawn expanded into publishing. Technically, it’s neither the first nor the only company of its kind in Switzerland. And yet, it kind of is. In this interview, studio founder Philomena Schwab explains exactly what publishers do, why they often have a bad reputation and how they make games stand out from the crowd.

The focus wasn’t to lay the foundation to build an image as a recognised publisher. Many publishers, including Annapurna, Devolver or Raw Fury, are figureheads for a certain type of game. Annapurna’s titles are often indie games with a narrative core, Devolver often focuses on adult humour and irony, while Raw Fury has a love for the quirky and unusual.

I always say that I’d like to have as many legs as Onbu.
Philomena Schwab

Onbu is the good-natured, six-legged giant creature from The Wandering Village.

Although Philomena’s preference would be to sign Swiss studios, Airborne Empire, Flotsam and Earth of Oryn are all international titles. While she’s regularly been receiving pitches since going into publishing, Switzerland is still underrepresented. Every few weeks, she fights her way through a pile of new games – even though the budget’s been used up for now.

I’m easily impressed by well-presented projects and want to say yes to a lot of games. Our game designers, who help me with the evaluation, however, are rightly very critical. I hardly get anything through.
Philomena Schwab

Even if their projects don’t get the green light, the studios value receiving detailed feedback. «And it increases the chance of the studio wanting to work with us in the future,» Philomena says.

Since we can’t embed TikTok videos, here’s a YouTube short as an example of Stray Fawn’s social media campaigns.
We’ve made a name for ourselves on the back of our studio, which is why we give our partners plenty of time. The damage to our reputation is worse if a game is released on time but unfinished.
Philomena Schwab

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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