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Background information

Interview with the creator of «Z»: «We had to tone it down for the US market»

Philipp Rüegg
8.3.2019
Translation: Jessica Johnson-Ferguson

«Command & Conquer» is a cult classic. That wasn’t always the case. At the start, the series was faced with fierce British competition from the Bitmap Brothers. The small studio launched «Z» – a cheeky, original and refreshing real-time strategy game that had what it took to become a mega hit. So why did it never outgrow its successor status? Studio founder Mike Montgomery explains.

The art style of «Z» was pretty unique. Where did you get your inspiration from?
I’ve got no idea on that one (laughs). No-one’s ever asked me that question. It’s something we just came up with, I suppose. I can’t think of anything that inspired it. We are going back quite a few years for me to remember all this. It’s quite good that I can remember most of it (laughs).

Another essential part of the game was the AI. It was ahead of its time.
To be fair, it was quite a tough game. We actually had to tone it down for the American market. In fact, probably for every market except for England. English people wanted hard games at the time. The rest of the world wanted it a bit easier. Nowadays, games have become even easier than easy.

It’s relatively simple to do AI: The hard bit is to do the balancing. I thought we did really well. At the time we felt that there’s no point making a game if there’s no challenge. You’re paying a lot of money so you should get some entertainment out of it and not just be able to walk through it and complete it in a couple of hours.

You had to be really fast to win «Z». Seconds could be decisive in reaching a tank or being blown up by it.
That was on purpose. We were famous for arcade games so it had to have this feeling in it. If you’re playing an arcade game and hesitate for a second, you’re dead.

Did you play test the game yourselves or did you have external testers?
We had an office for the play testers. They used to call it the dungeon. It was a very dark and dingy office. We had 20 to 30 testers in the office at a time. It was quite unusual for them to be in our office rather than somewhere else.

In the demo of «Z», the robots used a much more explicit language. That was different in the version I played. Were there two versions or what was the reason for changing this?
The version with the explicit language was actually only for the press and not for public release. It was a bit of a marketing thing to prick peoples’ ears in the press. And it wasn’t done to be crude, it was done to be fun. It was probably British humour as well.

What factors in the game made the music change?
Most of the triggers were related to how much fighting was going on. There were other triggers, but that’s the only one I can really remember.

The remaster of «GODS», another Bitmap Brothers classic, came out recently. Where you involved much?
I’ve been helping out with a bit of play testing and stuff. But I’ve mainly left it up to the guys to do it and just kept an eye on it to make sure it’s true to the original.

Any chance there will be another «Z»?
No, I haven’t got any money (laughs).

There were the mobile versions, though.
Yes, but they were almost exactly the same as the original. Maybe when I retire I’ll do one myself.

You could start a Kickstarter campaign.
That also takes time and money and I don’t want to deal with all that when I’m retired.

But would you like to make another one?
After «Z» we did do «Z: Steel Soldiers» and «World War II: Frontline Command», which were RTS games. That’s one of my favourite genres. These days, we only do contract work. So sadly, I haven’t had the chance to do another RTS game. I would really enjoy doing that.

The full interview is available as an audio file here.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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