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Product test

Are studio headphones better for gaming?

Philipp Rüegg
11.4.2019
Translation: Patrik Stainbrook

Why do we buy headphones from peripheral equipment manufacturers instead of companies that are actually audio specialists? It got me wondering if studio headphones are better than gaming headsets, especially when it comes to surround sound. I decided to compare the gaming Astro A50 headset with the Beyerdynamic DT880 Pro studio headphones to find out.

As I’m specifically interested in comparing studio and gaming headphones, I’ll be focussing on the DT 880 Pro (250 ohm) in this test.

Choosing the right headphones

What the specifications don’t tell you is exactly how the speakers (drivers) are built. There’s a lot more at stake here than just the size of it (40 mm, 50 mm. etc.) – and that’s the extent of my knowledge. But that’s why I’m doing a listening test in the first place.

Other features where gaming headphones differ from studio headphones are macro keys, remote control, RGB lighting, mixing game and chat sounds. You’ll be looking for them in vain. If the money that is saved gets funnelled into improving speaker quality then it’s fine by me.

The DT 880 Pro is semi-open, which is a kind of compromise between the two systems. However, I can’t imagine how headphones could be any more open. When I’ve got these on, I can hear every word that’s uttered around me. There’s no sign of any isolation to block out external noise. But in terms of being comfortable to wear, they’re excellent as they don’t put much pressure on your head. And the velvet padding feels almost as smooth as a fluffy cat.

Headphone amplifier or onboard sound: which is better?

The most simple method is to connect the headphones directly to the mainboard. What used to be a no-no is now commonplace. Sound chips have come on a long way and don’t make you think they’re stuck in a bin any more. But if your headphones are connected via USB or TOSLINK like my Astro A50 are, the chip in the headphones will take over audio processing.

Conversely, if you plug in the headphones via an analog 3.5-mm cable, the onboard sound card will be activated. Depending how much electrical resistance is in the headphones, this could be the end of the show. Headphone amplifiers are too weak on even the best mainboards to be able to control demanding headphones with higher impedance. You end up with very low volume sound.

Soundcheck: DAC vs onboard sound

But first, I compare the DAC with my mainboard to see if the amplifier really helps. I have a Gigabyte Z270X Gaming 5 that uses the audio chip Sound Blaster X-Fi MB5.

Test set-up

  • Beyerdynamic DT 880 Pro
  • All sound effects deactivated
  • Stereo mode
  • Neutral equaliser
  • Same music choice (Google Music 320 kbits)
  • Same game choice («Overwatch», «Apex Legends», «The Division 2», «Battlefield 5», «Doom»)
  • 7.1 «Soma» test audio

Even in the «Soma» demo, the game where you go through dim corridors and creepy noises emerge from every which way, the sound is more three-dimensional and crisp with the DAC.

The 250-ohm Beyerdynamic DT 880 Pro is not the ideal set of headphones to compare with an onboard card. The sound is just too quiet. However, you can tell the difference when you pit it against the Sound BlasterX G6. Nevertheless, I have to say that the onboard chip does a good job. If you don’t compare them side by side, you’re unlikely to find much fault with it.

Soundcheck: Beyerdynamic 880 Pro vs Astro A50

Test set-up

Without additional audio effects (DTS:X etc.), the DT 880 Pro sounds clearer and more precise overall. The sound from the Astro A50 is slightly unclear and directional change is less fluid from one ear to another. The difference in quality is particularly noticeable in «Apex Legends». That’s when the DT 880 Pro sounds as though it’s being fed a higher bit rate.

What takes a bit of getting used to is the semi-open design. It makes the sound appear incredibly floaty – maybe even too much so. Given I like a powerful bass, it’s no surprise I miss all the booms when I shoot a wingman in «Apex Legends» or cause a stir on the street with a shotgun in «The Division 2». It’s high time I get the DAC up and running.

I almost always use the Astro A50 with surround sound activated DTS Headphone:X 2.0. That’s why I decide to do another test to compare audio effects. Using the Sound BlasterX G6, I set the Sound Blaster Connect Software Surround to 40/100, the crystalizer to 50/100 and the bass to 50/100. I also activate the 7.1 mode.

The same thing goes for the test games. The DT 800 Pro offers a more complex and clearer sound than the Astro A50. While it does bang about more because of the closed design and DTS:X, I notice more zeal in the Beyerdynamic headphones. The acoustic pattern there is bigger and more varied, and with the Astro A50, sounds can be partly masked.

Since Beyerdynamic sent me another gaming headset along with the MMX 300, I tried that out too. It also boasts a closed design and in my opinion, gives the best mix of sound and bass of the three headphones.

Soundcheck: surround sound

As with surround sound, the sound on headsets comes down to personal preference. My favourite would be Hesuvi where it not for the fact the settings are a bit cumbersome and it’s tricky to use. The software certainly doesn’t give you the most setting options. I stick with the Sound Blaster Connect, as that way I don’t have to deal with extra programmes and the result is almost as good.

Microphone

Verdict: once you've heard it there's no going back

For me, it’s pretty clear cut. Studio headphones are better headsets for gaming. The Beyerdynamic 880 Pro is without doubt superior to my trusty Astro A50. It’s as though I had a veil over my ears before. When you combine these headphones with Creative’s DAC, they really come into their own. And it’s not like you even have to do without surround sound; you can still use surround sound software with all the headphones.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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