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Review

Tales of Kenzera: Zau – disappointing Metroidvania with a great storyline

Kevin Hofer
1.5.2024
Translation: Jessica Johnson-Ferguson

I’ll remember Tales of Kenzera: Zau for its story and wonderful setting. As a Metroidvania, however, the game’s a bit of a letdown.

What’s less impressive is the Metroidvania gameplay. The world of Kenzera is linear and doesn’t invite you to explore it. Although the few bosses are simplistic, the fights in the battle arenas are often chaotic. The landscapes are diverse, which is more than I can say for the enemies.

A touching story

In the game, you play the eponymous Zau, who’s grieving over his father he recently lost. In this state of mourning, he makes contact with Kalunga, the God of Death. Zau wants to get his father back. As a shaman, one of Zau’s tasks is to guide spirits into the afterlife. Death being a rite of passage and common practice in Bantu ethnic groups. This makes the setting of Tales of Kenzera: Zau unusual and exciting.

The topic of coming to terms with loss is dealt with beautifully, and the story of Tales of Kenzera: Zau touches me.

The areas feel like a tunnel you have to go through to reach your destination. Although this is ultimately the case with all Metroidvanias, I’m constantly aware of it in Tales of Kenzera: Zau. You unlock exploration skills such as gliding by progressing through the story. The platforming passages are nothing special and also on the easy side.

If you’re hoping to encounter lots of bosses like in Hollow Knight, you’ll be let down by Tales of Kenzera: Zau. In fact, you can count them on one hand. The same goes for regular opponents. All of them are pretty obvious about their attacks and not a great challenge as a result. Things generally only become tricky in the battle arenas, where you have to fight hordes of opponents. It’s chaotic and hard to keep track of things because of all the effects.

Beautiful landscapes

Visually, Tales of Kenzera: Zau’s absolutely stunning. The world in its 2.5D graphics is full of variety. At the start, you climb a high mountain, later on, you’re underground, in a dusty desert or a leafy jungle.

I played the game on a Steam Deck, which needs lots of computing power. To get more than 40 frames per second in heated situations, I had to set the details to minimum at a resolution of 1280 × 800. Despite this measure, the Steam Deck still heated up and the fans were roaring.

Tales of Kenzera: Zau was released for Nintendo Switch, PlayStation 5, PC and Xbox Series X/S in April 23. The game was provided to me by EA for testing purposes on a PC.

In a nutshell

Great visuals, mediocre Metroidvania

Tales of Kenzera: Zau has me gripped with an exciting, personal story and a great presentation in an unusual setting. What’s less gripping are the generic Metroidvania gameplay elements. The game lacks enemies, and the ones it features aren’t particularly challenging. Having said that, the relatively short playing time of around eight hours means this lack of variation isn’t an absolute dealbreaker.

If you’re looking for a short action platformer with an emotional story, I can recommend this game. But if you’re after a Metroidvania in the style of Hollow Knight, you’ll be disappointed.

Pro

  • exciting storyline
  • great presentation
  • unusual setting for a video game

Contra

  • linear level design
  • few exploration options
  • battles occasionally chaotic
  • no innovations for a Metroidvania

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