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News + Trends

VR and flight simulators: reaching new heights or just reaching for the sick bag?

Philipp Rüegg
9.8.2017
Translation: Eva Francis

How do you make a flight simulator more realistic? With virtual reality, of course. Or at least, that’s what we think. Our colleague and flight simulator fan Obi is here to find out if we’re right.

For this test, our flight simulator consists of the following:

We’re playing using this bad boy

Picky pilots

As Obi is so intent on starting from Dübendorf, we also buy Switzerland as DLC. No expense spared for our hobbyist pilots. And how does he thank us? As soon as he sits down he complains «Wow, that’s rubbish. Did your last pilot really think the foot pedal felt realistic?» I tell him to be quiet and start playing the game.

Strap yourself in

Obi’s three monitors weren’t excessive

Sick bags are in the pocket in front of your seat

VR leaves its mark

At the end, he dares do another loop and immediately crashes to the ground. We don’t think that counts so ask him to do it again. With a deep sigh, Obi sets off again. He wrenches the joystick back and turns slowly and on a slight slant. To me it looks like a real twist dive. «Well, are you happy? Now I don’t feel well.» I’d give him 4 out of 10 – it looks like he’s got his work cut out.

After briefly putting VR flight simulators to the test, this was Obi’s verdict: «It’s definitely a great feeling to be in the middle of the action and to be able to look around. But it’s not exactly relaxing.» Does that mean he wouldn’t be up for eight hours of real-time transatlantic flights? «Never!», he exclaims, without even having to give it a second thought. I see a look of utter dread cross his eyes when the mere thought of it forms in his mind.

Flight simulators are very impressive, but a lot of people have to get used to VR before they can truly enjoy the experience. However, VR does make the simulators a lot more realistic. The downside of not using VR is you would have to get rid of the additional screens. You see, there is a trade off. But for Obi, it’s a no-brainer. He’d much rather do loops on a flat monitor than in VR so he can keep his lunch down.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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